Products related to Designing:
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Designing Designing
designing designing is one of the most extraordinary books on design ever written.First published in 1984 and reprinted with this title and cover in 1991, the book was the product of ten years of auto-critique, reflection and experimentation on writing on designing.Offering a savage auto-critique of his own work on “methods”, as well as of the wider methods and ends of advanced industrial societies as a whole, this book challenges the traditional product- and progress- orientated focus on design by insisting that the world now coming into being requires designing to be understood as ‘a response to the whole of life.’ But designing designing is also unique in modern design thinking in its exploration of what writing on designing might be.Combining essays, interviews, reflections, performances, plays, poems, chance procedures, photographs, collages and quotes, Jones experiments with both form and content in an attempt to make a book which ‘is not simply about designing but is instead itself an instance of the ideas and processes explored within it.’
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Designing Your Fashion Portfolio : From Concept to Presentation
For the fashion designer seeking employment, a well-prepared portfolio is an essential marketing tool.Designing Your Fashion Portfolio: From Concept to Presentation uses the design process to guide students through conceptualization and assembly of a fashion design portfolio that will communicate their talents and vision as designers.The richly illustrated text helps students assemble their work and organize it into a compelling story of their artistic talents and market savvy.In the process, students learn to evaluate their skills and identify their interests so that they can focus on building collections for their chosen target markets.The author's fashion design portfolio system enables designers to tailor their portfolios for each client throughout their careers.
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Finance and Sustainable Development : Designing Sustainable Financial Systems
There are many studies confirming the relationship between financial systems and economic development, but there are few which examine the degree to which financial systems a) impact the quality of information, b) influence sound corporate governance, c) ensure effective mechanisms of risk management, d) mobilize savings and f) facilitate trade.In the context of sustainability, there should also be a line of inquiry into how a particular financial system influences the assurance and implementation of sustainable development principles and goals.This book delivers a methodological approach to designing and assessing sustainable financial systems.It provides an original contribution by prioritizing ESG factors in the decision-making process of financial institutions and identifying their impact on sustainable financial systems.The author argues that to achieve financial stability, it is necessary to have in place mechanisms designed to prevent financial problems from becoming systemic and/or threatening the stability of the financial and economic system, while maintaining (or not undermining) the economy’s ability to sustain growth and perform its other functions.The book primarily takes a simulation and experimental approach.It is the first book to take such a comprehensive look at sustainable financial systems as opposed to sustainable finance in general.It will appeal to academics, students and researchers in the fields of economics, finance and banking, business, management and political and social sciences.
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Designing Ai Companions : Designing Ai Companions
Designing AI companions can be a daunting task. In this comprehensive guide, you will find everything you need to know about designing AI companions.From understanding your user's needs to designing engaging personalities and delightful interactions. The book highlights the research and user testing outcomes as best practices for reducing the complexity of technology and creating trustful connections between human and artificial intelligence.It will help and guide everyone, who is interested in designing new experiences, products, or services with artificial intelligence to design companions that are both personable and helpful by understanding the expressions of emotions and empathy with psychological, cognitive, and social theories.
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Is designing the FOS difficult?
Designing the FOS can be challenging due to the need to balance functionality, aesthetics, and user experience. It requires a deep understanding of the target audience, their needs, and how they interact with the system. Additionally, staying updated with the latest design trends and technologies is crucial to create a successful FOS. Overall, while designing the FOS may present challenges, it can also be a rewarding process when done effectively.
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Are you already designing your yearbook?
Yes, I am already designing the yearbook. I am working on selecting a theme, designing layouts, and choosing fonts and colors that will tie everything together. I am also collaborating with my team to gather photos and content to include in the yearbook. It's a fun and creative process that I am enjoying.
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Is there a program for designing cities?
Yes, there are several programs and software tools available for designing cities. Urban planning and design software such as AutoCAD, SketchUp, and ArcGIS are commonly used by urban planners and architects to create and visualize city layouts, infrastructure, and buildings. These programs allow for the creation of 2D and 3D models, as well as the analysis of various urban design factors such as transportation, zoning, and environmental impact. Additionally, there are specialized urban design programs that focus specifically on creating sustainable and livable cities, taking into account factors such as green spaces, walkability, and mixed-use development.
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Where can I find inspiration for designing?
You can find inspiration for designing in a variety of places. One common source of inspiration is nature, with its diverse colors, patterns, and textures. You can also find inspiration in art, architecture, fashion, and even everyday objects. Additionally, browsing through design blogs, magazines, and social media platforms can help you discover new trends and ideas. Finally, collaborating and sharing ideas with other designers can also spark inspiration and creativity.
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Designing Experiences
In an increasingly experience-driven economy, companies that deliver great experiences thrive, and those that do not die.Yet many organizations face difficulties implementing a vision of delivering experiences beyond the provision of goods and services. Because experience design concepts and approaches are spread across multiple, often disconnected disciplines, there is no book that succinctly explains to students and aspiring professionals how to design them. J. Robert Rossman and Mathew D. Duerden present a comprehensive and accessible introduction to experience design.They synthesize the fundamental theories and methods from multiple disciplines and lay out a process for designing experiences from start to finish.Rossman and Duerden challenge us to reflect on what makes a great experience from the user’s perspective.They provide a framework of experience types, explaining people’s engagement with products and services and what makes experiences personal and fulfilling.The book presents interdisciplinary research underlying key concepts such as memory, intentionality, and dramatic structure in a down-to-earth style, drawing attention to both the macro and micro levels.Designing Experiences features detailed instructions and numerous real-world examples that clarify theoretical principles, making it useful for students and professionals.An invaluable overview of a growing field, the book provides readers with the tools they need to design innovative and indelible experiences and to move their organizations into the experience economy. Designing Experiences features a foreword by B. Joseph Pine II.
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Designing Interactions
A pioneer in interaction design tells the stories of designers who changed the way people use everyday things in the digital era, interviewing the founders of Google, the creator of The Sims, the inventors and developers of the mouse and the desktop, and many others. Digital technology has changed the way we interact with everything from the games we play to the tools we use at work.Designers of digital technology products no longer regard their job as designing a physical object—beautiful or utilitarian—but as designing our interactions with it.In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology.Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider's viewpoint, tracing the evolution of ideas from inspiration to outcome.The innovators he interviews—including Will Wright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop—have been instrumental in making a difference in the design of interactions.Their stories chart the history of entrepreneurial design development for technology. Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO—how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology. Designing Interactions is illustrated with more than 700 images, with color throughout.Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion. Interviews with:Bill Atkinson, Durrell Bishop, Brendan Boyle, Dennis Boyle, Paul Bradley, Duane Bray, Sergey Brin, Stu Card, Gillian Crampton Smith, Chris Downs, Tony Dunne, John Ellenby, Doug Englebart, Jane Fulton Suri, Bill Gaver, Bing Gordon, Rob Haitani, Jeff Hawkins, Matt Hunter, Hiroshi Ishii, Bert Keely, David Kelley, Rikako Kojima, Brenda Laurel, David Liddle, Lavrans Løvlie, John Maeda, Paul Mercer, Tim Mott, Joy Mountford, Takeshi Natsuno, Larry Page, Mark Podlaseck, Fiona Raby, Cordell Ratzlaff, Ben Reason, Jun Rekimoto, Steve Rogers, Fran Samalionis, Larry Tesler, Bill Verplank, Terry Winograd, Will Wright
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Designing Interiors
The latest edition of the groundbreaking introduction to interior design Designing Interiors serves as a comprehensive overview of the basic knowledge required to become a professional interior designer.As the field of interior design evolves, education and practice continue to emphasize solid expertise in designing for people, their environments, and a better quality of life for all.This revised and updated Third Edition ushers in a new era of design for a new generation of interior designer students, with vital information on post pandemic design trends, additional coverage of sustainability, and key issues related to building codes.Design professors Rosemary and Otie Kilmer provide a complete design history that incorporates non-Western design and dynamic color illustrations that flesh out technical concepts.This third edition of Designing Interiors also includes: Space planning residential spaces post-pandemic Expanded sustainability guidance including Green Certification programs; WELL, FITWEL, Energy Star, and more Updated supplemental instructor resources and activitiesNew interior photographs illustrating today’s interior design projects Up to date information on “Interior Design as a Profession” post pandemic Intended primarily as an introduction to interior design at the college level, Designing Interiors, Third Edition can also be used in subsequent studio courses, and is an ideal resource for working professionals.
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Systematic Trading : A Unique New Method for Designing Trading and Investing Systems
This is not just another book with yet another trading system.This is a complete guide to developing your own systems to help you make and execute trading and investing decisions.It is intended for everyone who wishes to systematise their financial decision making, either completely or to some degree.Author Robert Carver draws on financial theory, his experience managing systematic hedge fund strategies and his own in-depth research to explain why systematic trading makes sense and demonstrates how it can be done safely and profitably.Every aspect, from creating trading rules to position sizing, is thoroughly explained.The framework described here can be used with all assets, including equities, bonds, forex and commodities.There is no magic formula that will guarantee success, but cutting out simple mistakes will improve your performance.You'll learn how to avoid common pitfalls such as over-complicating your strategy, being too optimistic about likely returns, taking excessive risks and trading too frequently.Important features include: - The theory behind systematic trading: why and when it works, and when it doesn't.-Simple and effective ways to design effective strategies. - A complete position management framework which can be adapted for your needs. - How fully systematic traders can create or adapt trading rules to forecast prices. - Making discretionary trading decisions within a systematic framework for position management. - Why traditional long only investors should use systems to ensure proper diversification, and avoid costly and unnecessary portfolio churn. - Adapting strategies depending on the cost of trading and how much capital is being used. - Practical examples from UK, US and international markets showing how the framework can be used. Systematic Trading is detailed, comprehensive and full of practical advice.It provides a unique new approach to system development and a must for anyone considering using systems to make some, or all, of their investment decisions.
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Which font is suitable for designing vouchers?
A clean and professional font such as Arial, Helvetica, or Times New Roman is suitable for designing vouchers. These fonts are easy to read and convey a sense of professionalism, making them ideal for presenting important information on a voucher. Additionally, using a simple and classic font can help ensure that the voucher is easily understood and visually appealing to the recipient.
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Is there a program for designing fashion?
Yes, there are several programs available for designing fashion. Some popular ones include Adobe Illustrator, Adobe Photoshop, and CorelDRAW, which are used for creating digital designs and illustrations. Additionally, there are specialized fashion design software such as CLO 3D and Browzwear, which allow designers to create 3D virtual prototypes of their designs. These programs are widely used in the fashion industry for creating sketches, patterns, and digital designs.
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What are ideas for designing an object?
When designing an object, it's important to consider the purpose and function of the object. Start by brainstorming different concepts and ideas that align with the intended use of the object. Consider the materials, colors, and shapes that will best convey the desired aesthetic and functionality. It's also helpful to gather inspiration from various sources such as nature, art, or other designs to spark creativity and innovation. Additionally, seeking feedback and input from others can provide valuable perspectives and ideas for refining the design.
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Who is familiar with designing a logo?
Graphic designers and branding specialists are familiar with designing a logo. They have the skills and expertise to create a visually appealing and effective logo that represents a company or brand. Additionally, marketing professionals and business owners who have experience in branding and design may also be familiar with the process of creating a logo.
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